Pár nových informací ke hře Dungeons & Dragons Daggerdale:
Eurogamer: Daggerdale's big idea is co-op dungeon crawling. Can you talk me through what my experience will be when I log on?
Zandro Chan: We have a very straightforward lobby system. Once players get in you can play the game in a number of ways. It has got a very robust single-player, and in addition you can play the game as intended, bringing friends together in a multiplayer environment. In Daggerdale you're able to play co-operatively online with up to four players, and you can also play couch co-op on a single box with two players.
Eurogamer: What happens when we level our characters up - what are our choices?
Zandro Chan: When you level a character you gain attribute points you can spend on any ability scores you may have. In addition to that, there are feats that you get to grow your character out. On top of that, there are also unique powers that each character gets that are unlocked as you gain level as well. So there's a lot of character development and customisation in the system.
Eurogamer: How faithful is that to 4th Edition Dungeons & Dragons?
Zandro Chan: Everything we have system-wise in Daggerdale is based off of 4th Edition rules. We work extremely closely with Wizards of the Coast to streamline their system to make it work for an action RPG. A lot of their systems are actually in there, but because it is an action title as well as an RPG we truncated a number of different rules. And we worked with them to get that working properly.
Eurogamer: What classes and races can we choose when we start?
Zandro Chan: What's in the game now are four selectable characters: the human fighter, the elven rogue, the halfling wizard and the dwarven cleric.
Eurogamer: And does the dwarf have a Scottish accent?
Zandro Chan: Ha ha. The dwarf is unique because he has a Chinese accent.
Eurogamer: Wow!
Zandro Chan: Ha ha, he doesn't. Those are the playable characters. You can choose to have multiple fighters, you can choose multiple wizards.
Eurogamer: Can we customise them a lot?
Zandro Chan: We streamlined the characters by marrying the class and the race together. But once you've picked your character it's entirely up to you how you want to develop that character through feats, additional armour, weapons, powers... There are three levels of powers.