ALL: Co Vás zítra čeká?
..dozvíte se flashbackem, co předcházelo Vašemu příchodu na oslavu do města Glitterhaegenu (aneb - těšte se na orčí finále!);
.. a hezky plynule navážeme na příběh nový, drsný, zajímavý. A to hnedka docela vypečenou scénou!
Takže si nezapomeňte pořešit (klidně zpětně) své nákupy ve městě, aby Vám pak něco nechybělo.
Jen pro info posílám závěr zimního příběhu s možnými odměnami.
Prosím, vezměte na vědomí, že Meldin jakožto oficiální vrah si může vybrat odměnu po konzultaci se mnou (příběhově zakomponuji - v případě volby klíčů od města bude třeba setnut mečem, nikoli obyčejnou sekerou).
Píše:
The adventurers have city-wide fame. Each adventurer must pick two of the following to receive as gifts from the people of Glitterhaegen:
- A champion-tier magic item, refitted by an enchanter so that it bears the likeness of the adventurer upon it.
- A charitable fund to be set up in their name, or an endowment for an orphanage or school or guild training-house that will bear their name.
- A large townhouse to live in, and a managed fund that will pay for its upkeep and a handful of servants. The house and fund belong to the city, but the adventurer will never lack for comfort while in Glitterhaegen again.
- A yearly parade or feast in their individual honor (once the snow has cleared from the streets the first such celebration will take place).
- A street or a small park named after them, with their statue prominently placed.
- A title: Sir, Lady, Baronetess (a female hereditary knight or “Dame”), etc. with an official epithet “Slayer of Kings” or “Savior of the City”.
- A triumphal archway or a city gate to be built honoring them.
- One of the days of the week to be renamed after them. The people of Glitterhaegen can’t enforce this right across the empire, but they can celebrate the heroics of the adventurer locally.
- Ownership of a local tavern, whose previous owner died in the icy embrace of the Three King’s undead minions. The adventurer gets free drinks, and a place to stay, and probably makes a small profit (2d20 gp each month) from the running of the establishment.
- The key to the city. Though a ceremonial honor in modern times, in medieval times this conferred a host of freedoms and privileges including the right to go about armed, to pass without restriction through city gates (hence the key), the right to vote in the elections of certain officials and to sit on some city councils, the right to a silken rope (if executed by hanging) or sword (if executed by beheading, instead of an axe), honorary citizenship (if the recipient was not already a citizen), the right to enter certain guildhalls, the right to stand for some political offices, and other honors and freedoms that are normally only available to a citizen of very high standing.