Prostředí

ShadoWWW
14.8.2009 19:34
Setting roku 2010 - Dark sun
Právě bylo na Gen Conu oznámeno, že settingem pro rok 2010 bude remake Dark Sun pro DnD 4E.

Těšíte se?
Autorská citace #21
24.10.2009 11:39 - Blaine
jarik: Fighter? Ten ti nestaci, vzdyt bude v pohode fungovat. A dokonce je to imho nejlepsi fightersky build, ktery jde udelat.
Autorská citace #22
24.10.2009 15:13 - Jarik
Blaine> to bude tim, ze to z nej nedokazu vytriskat... a navic to ted nepotrebuji :D
Autorská citace #23
24.10.2009 15:16 - Blaine
No ono to skutecne zacne fungovat az na paragonskem lvl, kdy ziskas Polearm Gamble, pokud mas glaivu, tak muzes kombinovat Gamble s Heavy Blade Opportunist a davat AoO treba Cleave nebo (a to spis) takovou tu at-will, kterou pushnes oponenta. Pak pridas dalsi featy, budes pushovat dal a dal a pak pridas, ze kdyz pushnes urcite mnozstvi poli, tak ho knock prones. A tim udelas vyborny build, kdy kolem tebe skutecne NIKDO neprojde a vsechny posles zpatky na zem.
Autorská citace #24
24.10.2009 15:18 - Blaine
Takovyhle build bych hral ja, kdybych jel fightera. Nebo bych jel sword and board, pravdepodobne sekera+stit a featy a powery na vyraznejsi kontrol situace. Narozdil od naseho fightera, ktery jede ciste damáž:)
Autorská citace #25
24.10.2009 15:51 - Jarik
blaine:
dik, tak moc jsem fightera necetl :) jj, tak jsem si fightera take predstavoavl. s nejakou vhodnou dlouhou zbrani.
Autorská citace #26
26.10.2009 23:52 - Alnag
Rodney Thompson píše:
Athas is a desolate place where survival is not assured, where the very land can kill you, and where even the points of light (to use a 4E-favorite term) are ruled by darkness. It's a world of sword-and-sandal adventuring, of low tech and dangerous magic. It's a world where psionics is common, and where there are no gods to pray to or receive power from. It's a world where the land is struggling to stay alive, and its defenders face a near-hopeless task to keep it that way. Dark Sun is a dangerous world, a world of survival of the fittest, but...it's also a world for heroes. They might not think of themselves as such, but Athas is a place where evil rules so long as the common man does nothing.

Dark Sun is a setting that is zoomed in on a relatively small geographical area. There's a lot of diversity in that small area, but it's not hard to imagine world-spanning plots when the known world isn't much bigger than the American southwest. I also love the fact that the story of Dark Sun is about Athas, and that the focus remains on the world and not plane-hopping, god-fighting, or wars between extraplanar beings. It's about the here and now, the fact that death and extinction are very real things and that there's no such thing as divine intervention to save you at the last minute. Your fate on Athas is in your own hands, and while life may be nasty, brutish, and short...you also are the only one who can change that.

It's not a kitchen sink setting by any means; there are things that are part of other settings which simply won't be seen in the Dark Sun setting. There are also a few new things which fit the setting really well. Rich has already talked about the dragonborn a little bit (though he left out that we're also keeping the original backstory of the dray, that they were exiled from Giustenal and have a racial pathos about being scorned by their creator), so you know that some things won't be exactly the same. (emphasis added)

The sorcerer-kings rule over the city-states, using their templars as their agents throughout their domains. Savage raiders make the desert wastes even more unsafe than it already is. Giants wade across the Sea of Silt, staging raids on shoreline settlements and attacking passing silt craft. The Dragon still demands tribute from each city-state, and looms over the land like a force of pure destruction. Defilers destroy life to fuel their own arcane ambitions. Merchant houses still squabble amongs [sic] themselves, and wield a great deal of power outside of the sorcerer-kings' control. Mul gladiators still fight in the slave pits, and thri-kreen scouts lurk at the edge of rarely-traveled caravan paths, waiting to strike. Halfling cannibals still stalk the night like ghosts, and untrustworthy elves still lie, cheat, and steal from their victims in the Elven Market. The Veiled Alliance provides shelter from the authorities (and from the mobs of common folk who fear and hate them) for preservers, and they still fight defilers at every step. Ancient ruins filled with undead still lie in the deep desert, holding both danger and treasures of the ancient world.
Autorská citace #27
27.10.2009 07:55 - noir
O víkendu jsem si projížděl jen tak z nudy staré Wanderers chronicles (ADnD) a moc se mi líbilo několikrát opakované tvrzení "no halfling can be a sorcerer." Přitom ve čtyřce jsou půlčíci na sorcky skoro nejlepší. Jak se z toho vykoušou, jsem docela zvědavý...
Autorská citace #28
27.10.2009 08:10 - Lotrando
Eladrin
Autorská citace #29
27.10.2009 09:57 - Gurney
Dark Sun kupuju okamžitě jak vyjde ale určitě si ho poupravím s pomocí kupy druhoedičních příruček co mám v pdf. Podle toho co postoval Alnag mají wizardi hodně dobře nakročeno, tak doufám že se jim tenhle "survival" styl podaří vnést i do 4e mechanik.
Autorská citace #30
27.10.2009 10:18 - Blaine
Gurney: myslim (teda spis hlavne doufam), ze se jim to povede, protoze bych hrozne rad navstevoval Dark Sun v nejakych kratsich kampanich na par levelu, obcas nejaky one-shot nejlepe postupujici po sobe a postupne zasahujici do behu sveta. A hlavne bych se v nem rad inspiroval a vykradl ho.
*krade kanibalistickeho pulcika, rve ho do pytle a se smichem mizi v dali*
Autorská citace #31
27.10.2009 10:22 - Gurney
Blaine: Já zas suším v šuplíku "darksunovitou" kampaň skrz celou heroic tier. A naopak asi něco málo vykradu do DS.
Autorská citace #32
28.10.2009 09:12 - noir
Já bych si Dark Sun zahrál rád v jakékoliv podobě. Hráli jsme jen krátkou dobu kampaň v těsně porevolučním Tyru za druhé edice. Pamatuju se, že jen vyjít za hradby znamenalo téměř vždy smrt...

Jinak jsem se chtěl zeptat: nemáte někdo jako PDFko Prism Pendant trilogii? Vlastně jsem ji nikdy nečetl, znám ji jen z doslechu. A nikdy jsem ji nikde neviděl.
Autorská citace #33
30.10.2009 11:47 - Vannax
Prism Pentad snad ani v pdf nikdy nikde nebyl dostupný. Ledaže by to nějakej dobrovolník naskenoval, ale já nemám skenr ani tolik trpělivosti.

Já bych si DS taky rád zahrál, ale bohužel můžu jen mástrovat. Dění kolem Tyru jsem vynechal jako (pro mně) zprofanovanou událost v příručkách k DS. Při přípravě nejnovějšího tažení jsem se hodně nechal inspirovat příručkou Dune Trader a rozehrál jsem modul Black Flames. Ale s naší frekvencí hraní bude i tohle tak na rok :-).
Autorská citace #34
30.10.2009 15:18 - Blaine
Paneboze, tady nejsou zadni poradni pirati? *mava vlajkou*
YARRR! Prism Pendant bude na rs tak do hodiny. Teda pokud bude mit muj zdroj na DC nejaky ten volny slotik, bohuzel je VELMI vytizen.
*pajda s jednou drevenou nohou pryc*
Autorská citace #35
30.10.2009 15:35 - Blaine
Tak se zda, ze ne, protoze ten clovek proste nema sloty...
*skrti sveho jednookeho papouska*
Autorská citace #36
30.10.2009 15:48 - pipux
Čau piráte.
Hledáš "Beyond The Prism Pentad.pdf" ? Tady ?
Autorská citace #37
30.10.2009 15:55 - Blaine
Pipux: to neni ono.
Jde o toto: amazon

//EDIT: hah, chytil jsem slot! Ten typek ma 4 dily, posledni paty nema v sharu.
Autorská citace #38
30.10.2009 16:08 - Blaine
*kuck, kašl, gargh* Takze jsem tu s linkem. Bohuzel... no jak to mam rict... bohuzel si to pravdepodobne neuzije uplne kazdy. Uplne nechopitelne je to v nejake azbuce nebo necem takovem podivnem :(
Krome 4. dilu, ktery je v .pdf v anglictine. Coz je ale uplne k nicemu, ze ano.
rusky Prism
Autorská citace #39
30.10.2009 18:24 - noir
Nu vot eto! Ja učíl sa na škóle s rasšírenoj pragrámoj pa inastránym jyzykám!
Autorská citace #40
29.1.2010 10:16 - noir
Aby to tu netlelo, přináším nějaké novinky ze světa Dark Sunu. Na DnD Experience se hrálo dobroužství z Athasu, takže hráči už viděli první postavy. Po diskuzích jsem našel tyhle informace:

Thri-kreen are +Dex/+Wis, speed 7, and they have a couple racial abilities. They can draw or sheathe a weapon or item once per turn as a free action, due to their multiple arms. They also get an encounter, minor-action attack: Thri-kreen claws. It's melee 1, targets 1, 2, or 3 enemies, and it gets a bonus to damage equal to the number of targets. I can't tell what stat it's based on; for the premade character, it's +8 vs. AC, 1d8 + 1 damage, and that character has +5 Wis, +2 Con, +1 Dex.

Mul are +Str/+Con, speed 6, and I didn't see any racial abilities on the premade character.

They handle inferior weapon materials by adding a rule: Reckless Breakage. Anyone can choose to reroll an attack roll of 1, but if you do, your weapon breaks afterwards. If it's a metal weapon, it only breaks if the reroll is a natural 5 or less. They don't say how this works with magic weapons (none of the premade characters have any).

Dark Sun also introduces character themes, which seem to be somewhere between backgrounds and multiclassing. Some examples are gladiator, templar, elemental priest, and wilder. The mechanical effect (at 1st level) seems to be that you get a specific encounter attack power in addition to your normal powers. Any class can take any theme, but it's best to choose one that matches your primary stat, weapon vs. implement, etc. They don't say whether themes are free or not, but none of the premade characters had a visible feat, and they all had themes, so my guess is that you can spend a feat to take a theme.

Defilers get a power, Arcane Defiling, that only works with their daily arcane powers. It's an at-will free action to reroll any attack or damage roll (at most 1 reroll per roll), but all your allies within 20 squares take damage equal to half their healing surge value, and that damage can't be reduced or prevented. There doesn't seem to be any mechanical effect to casting as a preserver.

There's a new warlock pact -- the Sorcerer King Pact -- and most templars are warlocks.

There's one other thing I noticed that's not specifically related to Dark Sun. The premade shaman had a very strong at-will attack power, Spirit Infusion. It's a Spirit power, range Melee spirit 1, that targets an ally. Your spirit companion disappears, and the ally can make a basic attack with a +2 bonus to the attack roll. It's similar to Commander's Strike, but it effectively has range 20, it gives a bonus to attack instead of damage, and it works with ranged basic attacks.

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